local L0_1, L1_1
L0_1 = {}
L0_1.MONSTER_RARITY_NONE = 0
L0_1.MONSTER_RARITY_SMALL_MONSTER = 1
L0_1.MONSTER_RARITY_ELITE_MONSTER = 2
L0_1.MONSTER_RARITY_BOSS_MONSTER = 3
L0_1.MONSTER_RARITY_BIG_BOSS_MONSTER = 4
L0_1.MONSTER_RARITY_SMALL_ENV_ANIMAL = 5
MonsterRarityType = L0_1
